
Ravyn
799 NOKSilver fur and golden claws. Confidence enough for two.
"You need a coach who believes in you. Luckily, I'm available."
Buy RavynMymiks is a plush toy your child names and brings to life, the way children always have. It comes with a free app where children and grown-ups can explore together what artificial intelligence is, and what it isn't. Through play, you practise being curious and thinking critically.
The shop opens 1 November at noon
799 NOK. For children from age 8. Free app.

Mymiks is first and foremost a plush toy. Your child names it, takes it to bed and brings it along in play. It has no battery, no microphone and no camera. Just stuffing, cuddles and imagination.
The app is home to the Mymik, a little character in a game. The game may remind you of the digital pet from the 90s, the one where you hatched an egg and had to feed it to keep it alive. The Mymik talks using a language model that runs on the phone. It guesses its way to the words, and it sometimes gets things wrong.
You don't need to know anything about AI. Our grown-ups' guide has ground rules and conversation starters. The most important thing you do is to be there, be curious and ask. Read the grown-ups' guide.
Brought to life by the child.
the coin connects themGets its words from a machine.
The name: Mymiks is pronounced "mimmix" and plays on the word mimic. That is what AI does: it mimics the way people talk, without being a person.
We have three school-age children, and we have felt what many parents feel. First came the screens. Now AI is here, and it is here to stay.
We worry that AI will make children passive. That they use it as a shortcut and don't learn what they should. That they get a machine instead of a friend.
At the same time, we know our children will meet AI everywhere: at school, later at work and in everyday life. A child who has never tried AI, or has only met it where no grown-up is watching, is easier to fool.
"How do we teach children to learn, when AI has an answer for everything?"
Not shutting AI out, and not letting it loose. Instead: children and grown-ups learning together what AI is and isn't, without it taking over play and friendships. We believe AI has to be met with two things at once:
How can a machine talk? Where did it learn its words? What happens inside the phone when it answers? It's fine to wonder, for children and grown-ups alike.
Can it be wrong? How would I know? Who made it, and what do they want me to do? The best way to practise is to try it yourself.
Our goal is AI resilience: the child should know what an AI can and can't do, use it wisely, and know that people are who you turn to when something matters.
You can explain to a child that AI "just guesses". But it's only when the Mymik says something odd, and the child thinks "no, that's not right!", that it really sinks in. The app isn't the goal. It's a playground where the child can try things, wonder and catch the machine making mistakes, ideally with a grown-up nearby.
The big AI services are built to seem all-knowing. The Mymik is the opposite. We chose a small language model that runs on the phone, and it is far from perfect. That's on purpose.
It doesn't think. It works out which word fits best after the previous one.
I am …The numbers are only a simplified example. A real AI can choose from thousands of possibilities.
Nobody has fed the Mymik today. The language model has been trained so that if nobody has fed it, it should be hungry. So it picks the word "hungry" over the other options.
There is no stomach. The AI feels nothing.
That's why an answer can sound completely sure and still be wrong. The most common word isn't always the right one.
Ravyn, Shado and Zen guess the same way.
The Mymik builds on the same idea: something small that needs you. It hatches from an egg, lives on a small island floating in the sky, and gets hungry, bored and ill if nobody looks after it. That's fun in itself. But every part of the game also opens up a question you can wonder about together.
It gets hungry and ill if nobody looks after it.
fed and played with
nobody has checked on it
forgotten for several days
doesn't happen over a weekend
Then the spark of life returns, and the Mymik lives on.
Day 1
Day 2
Day 3
Scan the QR code again. A new egg hatches, and the new Mymik remembers nothing from before.
The short version of why Mymiks is made the way it is.
You just need to be curious together with your child.
Marte, a specialist in clinical psychology, has written a grown-ups' guide to Mymiks. It briefly explains what the AI is and isn't, and gives you a few ground rules, eight conversation cards with questions to wonder about together, and advice on when to pay attention.
The whole guide is openly available among our articles, so you can read it before you decide.
No electronics in the plush.
No battery, no microphone, no camera. Squeeze it as hard as you like.
The AI runs on the phone.
After setup, conversations need no internet. What your child says doesn't go through us or a cloud.
It only listens when your child presses.
The app only listens while your child is using the talk button.
Conversations are deleted when your child closes the app.
What the Mymik remembers about you stays on the phone. We have no copy.
It points to a grown-up.
On dangerous or unpleasant topics, the Mymik asks the child to talk to a grown-up.
You can report an answer.
If the Mymik says something odd, tap "Report this answer". You see exactly what will be sent before you send it.
But no AI is flawless. The app can misunderstand or miss something. It never replaces a grown-up who is paying attention. Recommended from age 8.
The first setup needs internet to download the AI model. Speech recognition uses the phone's own tools. If they can't handle the language offline, the app asks you first. Read the privacy policy.

Silver fur and golden claws. Confidence enough for two.
"You need a coach who believes in you. Luckily, I'm available."
Buy Ravyn
Almost black, with blue spikes. Says little, but it lands.
"No, I don't do group hugs. I deal in shadows, and the odd dry remark."
Buy Shado
Pink and cream, with a heart on its tummy. Notices everything.
"You don't have to say much. I'm pretty good at listening."
Buy ZenThe personality decides how the Mymik in the app talks, what it's good at, and what it has to practise. Like characters in a good book, they have weaknesses, and that gives the child something to relate to.
Two choices when you buy: the plush (Ravyn, Shado or Zen) and the personality (Spark, Dream or Glue). Each plush is available with any of the three. The personality lives in the QR code that comes with the coin.
Spontaneous and endlessly curious. Always ready for the next idea. Practising patience.
Creative and attentive. Takes its time before it speaks. Practising speaking up.
Warm and tuned in to others. Practising the idea that its own needs count too.
Four steps. Your child will figure out most of it.
Free, for iPhone and Android. The first time, it fetches the AI, about 3 GB. Use Wi-Fi.
The pocket is on the back. The QR code is inside the lid of the little box.
Tap the QR button in the top right, and hold the code in front of the camera.
Give it a name and choose a language. Play with the coin, it's cool! But keep the code on the lid safe. You'll need it if you change phones or want to start over.
We started Mymiks AS in Tønsberg, Norway, in 2026. Not because we dreamed of making toys, but because we wanted to meet our own children better in everything new around AI. We wanted them to understand what AI is, without it taking play and friendships away from them.
We believe technology should be a bridge to real relationships, not a replacement for them. Everything is designed and developed here in Tønsberg.
Specialist in clinical psychology with more than 20 years of experience from specialist health services. Marte shaped the personalities, the rules for what the Mymik can and can't say, and the grown-ups' guide.
Engineer (MSc) with more than 20 years of experience in research, artificial intelligence and autonomous systems. Sigurd built the app and the AI that runs on the phone, and is responsible for producing the plush toys.
Because the plush is what matters most. That's where imagination and play live, and it needs no screen. The app is a playground for exploring AI. When the child has both, the difference becomes visible: the teddy gets its life from the child. The Mymik gets its words from a machine.
Most when a grown-up is involved. The child gets to experience that AI guesses, that it can be wrong, and that it sounds like a person without being one. The grown-ups' guide gives you questions to wonder about together. Mymiks isn't a course, but a way into conversations you might not otherwise have had.
Conversations with the Mymik are recommended from age 8. The plush itself can be used by younger children.
It's completely normal for children to think their plush toys are alive, and it shouldn't be corrected harshly. If the child struggles to tell the plush from the Mymik in the app, curious questions work better than explanations: "What do you think happens inside the phone when it answers?" The grown-ups' guide has more on this.
Some are. That's why we made Mymiks differently: there are no electronics in the plush, the AI runs on the phone without a cloud, it's trained to have boundaries, and it sends the child to a grown-up when something is difficult. Mymiks is not a chatbot in a cute wrapper. See "The choices we made".
Mymiks has a screen. But the game is made to be put down. It sends no notifications, doesn't reward daily use, and actually gives more when you've been away. The best way to find something new is to meet a friend.
That's completely fine. If its health runs all the way down, the Mymik in the app dies, but it can be brought back. Meet the same friend three days in a row, and the spark of life returns. Or you can start over by scanning the code. More about this in the app manual.
No. The app is free, and there are no in-app purchases. You buy the figure, and then you own it.
A recent iPhone or Android phone with about 6 GB of memory and 3–5 GB of free space. The app has been tested on the iPhone 16, Google Pixel 7a and Samsung Galaxy S23, and it checks the phone before downloading anything.
They are deleted when your child closes the app. What the Mymik remembers about you stays on the phone. We have no copy. The details are in the privacy policy.
No. The personality lives in the QR code that comes with the coin, and is chosen when you buy. What you shape afterwards is the relationship and the memories.
Ravyn usually ships within 3–5 working days. Shado and Zen ship by the end of week 48 (late November). An order that includes Shado or Zen ships all together. We only ship to Norway for now.