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AI with fur. Plush with purpose.

The plush toy that teaches children what AI is.

Mymiks is a plush toy your child names and brings to life, the way children always have. It comes with a free app where children and grown-ups can explore together what artificial intelligence is, and what it isn't. Through play, you practise being curious and thinking critically.

The shop opens 1 November at noon

799 NOK. For children from age 8. Free app.

Screenshot from the app: the Mymik sitting on a small island floating in the sky
What is it?

This is Mymiks

The real thing

The plush

Mymiks is first and foremost a plush toy. Your child names it, takes it to bed and brings it along in play. It has no battery, no microphone and no camera. Just stuffing, cuddles and imagination.

The AI

The Mymik in the app

The app is home to the Mymik, a little character in a game. The game may remind you of the digital pet from the 90s, the one where you hatched an egg and had to feed it to keep it alive. The Mymik talks using a language model that runs on the phone. It guesses its way to the words, and it sometimes gets things wrong.

The conversation

You, the grown-ups

You don't need to know anything about AI. Our grown-ups' guide has ground rules and conversation starters. The most important thing you do is to be there, be curious and ask. Read the grown-ups' guide.

The real thing

The plush

Brought to life by the child.

  • Namegiven by the child
  • Batterynot needed
  • Stuffingcuddles and imagination
  • Pocket on the backa cool coin with a QR code on the lid
Drawing of the plush toy Ravyn, sitting
The coin that comes with the plushthe coin connects them
The game

The Mymik

Gets its words from a machine.

  • Language modelguesses words
  • Moodvaries
  • Memorypatchy, may embellish
  • The Mymika character in a game

The name: Mymiks is pronounced "mimmix" and plays on the word mimic. That is what AI does: it mimics the way people talk, without being a person.

Why does it exist?

We were facing a dilemma as parents.

We have three school-age children, and we have felt what many parents feel. First came the screens. Now AI is here, and it is here to stay.

We worry that AI will make children passive. That they use it as a shortcut and don't learn what they should. That they get a machine instead of a friend.

At the same time, we know our children will meet AI everywhere: at school, later at work and in everyday life. A child who has never tried AI, or has only met it where no grown-up is watching, is easier to fool.

"How do we teach children to learn, when AI has an answer for everything?"
That was the question that started Mymiks.

We believe there is a third way.

Not shutting AI out, and not letting it loose. Instead: children and grown-ups learning together what AI is and isn't, without it taking over play and friendships. We believe AI has to be met with two things at once:

Curiosity

How can a machine talk? Where did it learn its words? What happens inside the phone when it answers? It's fine to wonder, for children and grown-ups alike.

Critical thinking

Can it be wrong? How would I know? Who made it, and what do they want me to do? The best way to practise is to try it yourself.

Our goal is AI resilience: the child should know what an AI can and can't do, use it wisely, and know that people are who you turn to when something matters.

Why an app?

Because it's easier to understand something you've tried yourself.

You can explain to a child that AI "just guesses". But it's only when the Mymik says something odd, and the child thinks "no, that's not right!", that it really sinks in. The app isn't the goal. It's a playground where the child can try things, wonder and catch the machine making mistakes, ideally with a grown-up nearby.

Why a small AI that gets things wrong?

The big AI services are built to seem all-knowing. The Mymik is the opposite. We chose a small language model that runs on the phone, and it is far from perfect. That's on purpose.

  1. The mistakes are part of the game.An AI that sometimes misses teaches the child to check. You have to know something yourself to notice that the machine is wrong.
  2. It doesn't always do as it's told.A little resistance makes it more fun to explore, and less like a servant who says yes to everything.
  3. It runs on the phone.The conversations don't go through us or a cloud.
  4. It can do a little, not just talk.The Mymik has two tools: it can turn the mood gauge in the game up or down a little, and it can choose something it wants to remember about the child. That's all it can do. It's a tiny version of what is called agentic AI, meaning AI that acts and doesn't just answer, and a good opportunity to ask: who decides what the machine is allowed to do?
The language model

How the AI guesses

It doesn't think. It works out which word fits best after the previous one.

The Mymik is about to answer
I am …
Which word comes next?
  1. hungry58 %
  2. happy22 %
  3. tired12 %
  4. sad7 %
  5. a banana1 %

The numbers are only a simplified example. A real AI can choose from thousands of possibilities.

Why "hungry"?

Nobody has fed the Mymik today. The language model has been trained so that if nobody has fed it, it should be hungry. So it picks the word "hungry" over the other options.

There is no stomach. The AI feels nothing.


That's why an answer can sound completely sure and still be wrong. The most common word isn't always the right one.

Ravyn, Shado and Zen guess the same way.

When the Mymik says "I am …", it works out which word fits best. "Hungry" is most likely because it has been trained to know that. That's why an answer can sound completely sure and still be wrong.
The game

Remember the digital alien from the 90s that you had to feed at break time?

The Mymik builds on the same idea: something small that needs you. It hatches from an egg, lives on a small island floating in the sky, and gets hungry, bored and ill if nobody looks after it. That's fun in itself. But every part of the game also opens up a question you can wonder about together.

The Mymik's life

It gets hungry and ill if nobody looks after it.

Content

fed and played with

about 2 days
food and play

Hungry and bored

nobody has checked on it

even longer
medicine

Ill

forgotten for several days

day 4 at the earliest

Dead

doesn't happen over a weekend

The way back

Meet the same friend 3 days in a row

Then the spark of life returns, and the Mymik lives on.

  1. Day 1
  2. Day 2
  3. Day 3
Or

Start over

Scan the QR code again. A new egg hatches, and the new Mymik remembers nothing from before.

The Mymik gets hungry and ill if nobody looks after it, but slowly, on purpose. A weekend away is fine. If it dies, there is a way back: meet the same friend three days in a row.
Principles

The choices we made

The short version of why Mymiks is made the way it is.

  1. The plush and the machine are two things.The plush is the child's playmate, just as before. The AI is a visible machine that comes along. The Mymik is not the voice of the teddy.
  2. Mistakes and resistance belong.The Mymik is made to be far from perfect. The mistakes make it less all-knowing and less human, and they give the child something to think critically about.
  3. Made to be put down.No notifications, no reward for opening the app every day, no loot boxes, no in-app purchases and no subscription. The answers are short, and conversations come to natural ends.
  4. It sends the child out.The Mymik does best when children meet for real. The game encourages meeting others.
  5. It is not a confidant.If the child talks about something dangerous or unpleasant, the Mymik asks the child to talk to a grown-up. Comfort and secrets belong with people.
  6. A grown-up belongs.The grown-ups' guide and the conversation starters are there so that AI becomes something you talk about at home, not something the child does alone.
For the grown-ups

You don't need to know anything about AI.

You just need to be curious together with your child.

Marte, a specialist in clinical psychology, has written a grown-ups' guide to Mymiks. It briefly explains what the AI is and isn't, and gives you a few ground rules, eight conversation cards with questions to wonder about together, and advice on when to pay attention.

The whole guide is openly available among our articles, so you can read it before you decide.

Ravyn next to a phone on a pine floor
Privacy

Conversations are not stored, neither with us nor on the phone.

No electronics in the plush.

No battery, no microphone, no camera. Squeeze it as hard as you like.

The AI runs on the phone.

After setup, conversations need no internet. What your child says doesn't go through us or a cloud.

It only listens when your child presses.

The app only listens while your child is using the talk button.

Conversations are deleted when your child closes the app.

What the Mymik remembers about you stays on the phone. We have no copy.

It points to a grown-up.

On dangerous or unpleasant topics, the Mymik asks the child to talk to a grown-up.

You can report an answer.

If the Mymik says something odd, tap "Report this answer". You see exactly what will be sent before you send it.

But no AI is flawless. The app can misunderstand or miss something. It never replaces a grown-up who is paying attention. Recommended from age 8.

The first setup needs internet to download the AI model. Speech recognition uses the phone's own tools. If they can't handle the language offline, the app asks you first. Read the privacy policy.

The figures

Choose the plush. Choose the personality. Your child gives it the rest.

Ravyn, a grey plush toy with golden claws, seen from the front
The confident one

Ravyn

799 NOK

Silver fur and golden claws. Confidence enough for two.

"You need a coach who believes in you. Luckily, I'm available."

Buy Ravyn
Shado, an almost black plush toy with petrol-blue spikes, seen from the front
The mysterious one

Shado

799 NOK

Almost black, with blue spikes. Says little, but it lands.

"No, I don't do group hugs. I deal in shadows, and the odd dry remark."

Buy Shado
Zen, a pink plush toy with a heart on its tummy, seen from the front
The sweet one

Zen

799 NOK

Pink and cream, with a heart on its tummy. Notices everything.

"You don't have to say much. I'm pretty good at listening."

Buy Zen

Three personalities

None of them is perfect.

The personality decides how the Mymik in the app talks, what it's good at, and what it has to practise. Like characters in a good book, they have weaknesses, and that gives the child something to relate to.

Two choices when you buy: the plush (Ravyn, Shado or Zen) and the personality (Spark, Dream or Glue). Each plush is available with any of the three. The personality lives in the QR code that comes with the coin.

Spark

Spontaneous and endlessly curious. Always ready for the next idea. Practising patience.


Dream

Creative and attentive. Takes its time before it speaks. Practising speaking up.


Glue

Warm and tuned in to others. Practising the idea that its own needs count too.

The Mymiks coin, which sits in the pocket on the plush toy's back
What you get

A plush, a coin and access to an app on your phone.

  • The plush.Soft plush, with a hidden zipped pocket on its back.
  • The coin in a box.Sits in the pocket. The QR code inside the lid wakes the Mymik in the app. Play with the coin all you like, but keep the code safe. You'll need it if you change phones.
  • The app.Free for iPhone and Android. Needs a recent phone with about 6 GB of memory.
From egg to Mymik

How to get started

Four steps. Your child will figure out most of it.

  1. 1

    Download the app

    Free, for iPhone and Android. The first time, it fetches the AI, about 3 GB. Use Wi-Fi.

  2. 2

    Open the pocket on the back

    The pocket is on the back. The QR code is inside the lid of the little box.

  3. 3

    Scan the code in the app

    Tap the QR button in the top right, and hold the code in front of the camera.

  4. 4

    The Mymik hatches

    Give it a name and choose a language. Play with the coin, it's cool! But keep the code on the lid safe. You'll need it if you change phones or want to start over.

The rest is in the app manual.
About us

A psychologist and an engineer with three children.

We started Mymiks AS in Tønsberg, Norway, in 2026. Not because we dreamed of making toys, but because we wanted to meet our own children better in everything new around AI. We wanted them to understand what AI is, without it taking play and friendships away from them.

We believe technology should be a bridge to real relationships, not a replacement for them. Everything is designed and developed here in Tønsberg.

Psychology and interaction

Marte

Specialist in clinical psychology with more than 20 years of experience from specialist health services. Marte shaped the personalities, the rules for what the Mymik can and can't say, and the grown-ups' guide.

Technology and production

Sigurd

Engineer (MSc) with more than 20 years of experience in research, artificial intelligence and autonomous systems. Sigurd built the app and the AI that runs on the phone, and is responsible for producing the plush toys.

Questions

What parents ask us.

Why should I buy a plush toy to get an app?

Because the plush is what matters most. That's where imagination and play live, and it needs no screen. The app is a playground for exploring AI. When the child has both, the difference becomes visible: the teddy gets its life from the child. The Mymik gets its words from a machine.

Does my child actually learn anything about AI?

Most when a grown-up is involved. The child gets to experience that AI guesses, that it can be wrong, and that it sounds like a person without being one. The grown-ups' guide gives you questions to wonder about together. Mymiks isn't a course, but a way into conversations you might not otherwise have had.

What age is it for?

Conversations with the Mymik are recommended from age 8. The plush itself can be used by younger children.

What if my child thinks the Mymik is alive?

It's completely normal for children to think their plush toys are alive, and it shouldn't be corrected harshly. If the child struggles to tell the plush from the Mymik in the app, curious questions work better than explanations: "What do you think happens inside the phone when it answers?" The grown-ups' guide has more on this.

Aren't AI toys scary?

Some are. That's why we made Mymiks differently: there are no electronics in the plush, the AI runs on the phone without a cloud, it's trained to have boundaries, and it sends the child to a grown-up when something is difficult. Mymiks is not a chatbot in a cute wrapper. See "The choices we made".

Isn't it just another screen?

Mymiks has a screen. But the game is made to be put down. It sends no notifications, doesn't reward daily use, and actually gives more when you've been away. The best way to find something new is to meet a friend.

What happens if we forget about it for a while?

That's completely fine. If its health runs all the way down, the Mymik in the app dies, but it can be brought back. Meet the same friend three days in a row, and the spark of life returns. Or you can start over by scanning the code. More about this in the app manual.

Is this a subscription?

No. The app is free, and there are no in-app purchases. You buy the figure, and then you own it.

Which phone do we need?

A recent iPhone or Android phone with about 6 GB of memory and 3–5 GB of free space. The app has been tested on the iPhone 16, Google Pixel 7a and Samsung Galaxy S23, and it checks the phone before downloading anything.

What happens to my child's conversations?

They are deleted when your child closes the app. What the Mymik remembers about you stays on the phone. We have no copy. The details are in the privacy policy.

Can we change the personality later?

No. The personality lives in the QR code that comes with the coin, and is chosen when you buy. What you shape afterwards is the relationship and the memories.

When will it ship?

Ravyn usually ships within 3–5 working days. Shado and Zen ship by the end of week 48 (late November). An order that includes Shado or Zen ships all together. We only ship to Norway for now.